BlueprintAPI > BlueprintAPI/GameplayCueNotify
Called when a GameplayCue with duration is first seen as active, even if it wasn't actually just applied (Join in progress, etc)
Target is Gameplay Cue Notify Static
Inputs
Type | Name | Description |
---|---|---|
object | Target | |
object | My Target | |
struct | Parameters |
Outputs
Type | Name | Description |
---|---|---|
boolean | Return Value | Called when a GameplayCue with duration is first seen as active, even if it wasn't actually just applied (Join in progress, etc) |