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BlueprintAPI > BlueprintAPI/GameplayAbilities
Grants a Gameplay Ability, activates it once, and removes it. This will be ignored if the actor is not authoritative.
Target is Ability System Component
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| object | Target | |
| class | Ability Class | Type of ability to grant |
| integer | Level | Level to grant the ability at |
| integer | Input ID | Input ID value to bind ability activation to. |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out | |
| struct | Return Value |