Unreal Engine Blueprint API Reference > Gameplay
Adds an actor as a receiver for components. If it passes the actorclass filter on requests it will get the components.
Target is Game Framework Component Manager
Inputs
Type | Name | Description |
---|---|---|
exec | In | |
object | Target | |
object | Receiver | |
boolean | Add Only in Game Worlds |
Outputs
Type | Name | Description |
---|---|---|
exec | Out |