Unreal Engine Blueprint API Reference > Game
Attempts to spawn a new Actor with the specified transform
Inputs
Type | Name | Description |
---|---|---|
exec | In | |
class | Class | Actor Class Reference ClassThe object class you want to construct |
transform | Spawn Transform | The transform to spawn the Actor with |
enum | Collision Handling Override | Specifies how to handle collisions at the spawn point. If undefined, uses actor class settings. |
enum | Transform Scale Method | |
object | Owner | Can be left empty; primarily used for replication (bNetUseOwnerRelevancy and bOnlyRelevantToOwner), or visibility (PrimitiveComponent's bOwnerNoSee/bOnlyOwnerSee) |
Outputs
Type | Name | Description |
---|---|---|
exec | Out | |
object | Return Value | Actor Object Reference Return ValueThe constructed object |