Unreal Engine Blueprint API Reference > Game > Player
Removes the given camera modifier from this camera (if it's on the camera in the first place) and discards it.
Target is Player Camera Manager
Inputs
Type | Name | Description |
---|---|---|
exec | In | |
object | Target | |
object | Modifier to Remove |
Outputs
Type | Name | Description |
---|---|---|
exec | Out | |
boolean | Return Value | True if successfully removed, false otherwise. |