Unreal Engine Blueprint API Reference > Game
Returns the pawn for the player controller at the specified player index, will return null if the pawn is not a character. This will not include characters of remote clients with no available player controller, you can iterate the PlayerStates list for that.
Target is Gameplay Statics
Inputs
Type | Name | Description |
---|---|---|
integer | Player Index | Index in the player controller list, starting first with local players and then available remote ones |
Outputs
Type | Name | Description |
---|---|---|
object | Return Value |