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BlueprintAPI > BlueprintAPI/Game
Returns the pawn for the player controller at the specified player index, will return null if the pawn is not a character. This will not include characters of remote clients with no available player controller, you can iterate the PlayerStates list for that.
Target is Gameplay Statics
Inputs
| Type | Name | Description |
|---|---|---|
| integer | Player Index | Index in the player controller list, starting first with local players and then available remote ones |
Outputs
| Type | Name | Description |
|---|---|---|
| object | Return Value |