BlueprintAPI > BlueprintAPI/Game > BlueprintAPI/Game/Damage
Hurt locally authoritative actors within the radius. Will only hit components that block the Visibility channel.
Target is Gameplay Statics
Inputs
Type | Name | Description |
---|---|---|
exec | In | |
real | Base Damage | The base damage to apply, i.e. the damage at the origin. |
vector | Origin | Epicenter of the damage area. |
real | Damage Radius | Radius of the damage area, from Origin |
class | Damage Type Class | Class that describes the damage that was done. |
object | Ignore Actors | List of Actors to ignore |
object | Damage Causer | Actor that actually caused the damage (e.g. the grenade that exploded). This actor will not be damaged and it will not block damage. |
object | Instigated by Controller | Controller that was responsible for causing this damage (e.g. player who threw the grenade) |
boolean | Do Full Damage | |
enum | Damage Prevention Channel | Damage will not be applied to victim if there is something between the origin and the victim which blocks traces on this channel |
Outputs
Type | Name | Description |
---|---|---|
exec | Out | |
boolean | Return Value | true if damage was applied to at least one actor. |