Unreal Engine Blueprint API Reference > Game > Damage
Hurts the specified actor with generic damage.
Target is Gameplay Statics
Inputs
Type | Name | Description |
---|---|---|
exec | In | |
object | Damaged Actor | Actor that will be damaged. |
real | Base Damage | The base damage to apply. |
object | Event Instigator | Controller that was responsible for causing this damage (e.g. player who shot the weapon) |
object | Damage Causer | Actor that actually caused the damage (e.g. the grenade that exploded) |
class | Damage Type Class | Class that describes the damage that was done. |
Outputs
Type | Name | Description |
---|---|---|
exec | Out | |
real | Return Value | Actual damage the ended up being applied to the actor. |