Unreal Engine Blueprint API Reference > Field
AddPhysicsField This function will dispatch a command to the physics thread to apply a generic evaluation of a user defined transient field network. See documentation, for examples of how to recreate variations of the above generic fields using field networks
Target is Geometry Collection Component
Inputs
Type | Name | Description |
---|---|---|
exec | In | |
object | Target | |
boolean | Enable Field | Is this force enabled for evaluation. |
enum | Physics Type | Type of field supported by the solver. |
object | Meta Data | Meta data used to assist in evaluation |
object | Field Node | Base evaluation node for the field network. |
Outputs
Type | Name | Description |
---|---|---|
exec | Out |