Unreal Engine Blueprint API Reference > FXConverter Utilities
Get Particle Module Type Data Mesh Props
Target is FXConverter Utilities Library
Inputs
Type | Name | Description |
---|---|---|
exec | In | |
object | Particle Module |
Outputs
Type | Name | Description |
---|---|---|
exec | Out | |
object | Out Mesh | |
real | Out LODSize Scale | |
boolean | Out Use Static Mesh LODs | |
boolean | Out Cast Shadows | |
boolean | Out Do Collisions | |
enum | Out Mesh Alignment | |
boolean | Out Override Material | |
boolean | Out Override Default Motion Blur Settings | |
boolean | Out Enable Motion Blur | |
object | Out Roll Pitch Yaw Range | |
enum | Out Axis Lock Option | |
boolean | Out Camera Facing | |
enum | Out Camera Facing Up Axis Option | |
enum | Out Camera Facing Option | |
boolean | Out Apply Particle Rotation as Spin | |
boolean | Out Facing Camera Direction Rather Than Position | |
boolean | Out Collisions Consider Particle Size |