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Unreal Engine Blueprint API Reference > FXConverter Utilities
Apply all pending UNiagaraScriptConversionContexts and UNiagaraRendererProperties to the owned UNiagaraEmitterContexts by creating clipboard inputs and pasting them onto the emitter conversion context's Emitter. Afterwards compile the system so the changes take effect.
Target is Niagara System Conversion Context
Inputs
Type | Name | Description |
---|---|---|
exec | In | |
object | Target |
Outputs
Type | Name | Description |
---|---|---|
exec | Out |