Unreal Engine Blueprint API Reference > Effects > Components > Particle System
Set the beam end point
Target is Cascade Particle System Component
Inputs
Type | Name | Description |
---|---|---|
exec | In | |
object | Target | |
integer | Emitter Index | The index of the emitter to set it on |
vector | New End Point | The value to set it to |
Outputs
Type | Name | Description |
---|---|---|
exec | Out |