Unreal Engine Blueprint API Reference > Effects > Components > Particle System
Get the beam target strength
Target is Cascade Particle System Component
Inputs
Type | Name | Description |
---|---|---|
object | Target | |
integer | Emitter Index | The index of the emitter to get |
integer | Target Index | Which beam within the emitter to get |
Outputs
Type | Name | Description |
---|---|---|
real | Out Target Strength | Value of target tangent |
boolean | Return Value | true EmitterIndex and TargetIndex are valid - OutTargetStrength is valid false EmitterIndex or TargetIndex is invalid - OutTargetStrength is invalid |