Unreal Engine Blueprint API Reference > Editor Scripting > Static Mesh
Re-import all the custom LODs present in the specified static mesh.
Target is Static Mesh Editor Subsystem
Inputs
Type | Name | Description |
---|---|---|
exec | In | |
object | Target | |
object | Static Mesh |
Outputs
Type | Name | Description |
---|---|---|
exec | Out | |
boolean | Return Value | true if re-import all LODs works, false otherwise see log for explanation. |