Unreal Engine Blueprint API Reference > Editor Scripting > Static Mesh
Copy the reduction options with the specified LOD reduction settings.
Target is Static Mesh Editor Subsystem
Inputs
Type | Name | Description |
---|---|---|
exec | In | |
object | Target | |
object | Static Mesh | Mesh to process. |
integer | Lod Index | The LOD we get the reduction settings. |
Outputs
Type | Name | Description |
---|---|---|
exec | Out | |
struct | Out Reduction Options | The reduction settings where we copy the reduction options. |