Unreal Engine Blueprint API Reference > Editor Scripting > Skeletal Mesh
Set the LOD build options for the specified LOD index.
Target is Skeletal Mesh Editor Subsystem
Inputs
Type | Name | Description |
---|---|---|
exec | In | |
object | Skeletal Mesh | Mesh to process. |
integer | Lod Index | The LOD we will apply the build settings. |
struct | Build Options | The build settings we want to apply to the LOD. |
Outputs
Type | Name | Description |
---|---|---|
exec | Out |