Unreal Engine Blueprint API Reference > Editor Scripting > Skeletal Mesh
Re-import the specified skeletal mesh and all the custom LODs.
Target is Skeletal Mesh Editor Subsystem
Inputs
Type | Name | Description |
---|---|---|
exec | In | |
object | Skeletal Mesh |
Outputs
Type | Name | Description |
---|---|---|
exec | Out | |
boolean | Return Value | true if re-import works, false otherwise see log for explanation. |