Unreal Engine Blueprint API Reference > Editor Scripting > Skeletal Mesh
Copy the build options with the specified LOD build settings.
Target is Skeletal Mesh Editor Subsystem
Inputs
Type | Name | Description |
---|---|---|
exec | In | |
object | Skeletal Mesh | Mesh to process. |
integer | Lod Index | The LOD we get the reduction settings. |
Outputs
Type | Name | Description |
---|---|---|
exec | Out | |
struct | Out Build Options | The build settings where we copy the build options. |