Unreal Engine Blueprint API Reference > Editor Scripting > Sequencer Tools > FBX
- Import FBX onto Passed in Bindings *
- @InWorld World to import to
- @InSequence InSequence to import
- @InBindings InBindings to import
- @InImportFBXSettings Settings to control import.
- @InImportFileName Path to fbx file to import from
- @InPlayer Player to bind to
Target is Sequencer Tools Function Library
Inputs
Type | Name | Description |
---|---|---|
exec | In | |
object | In World | |
object | In Sequence | |
struct | In Bindings | |
object | In Import FBXSettings | |
string | In Import Filename |
Outputs
Type | Name | Description |
---|---|---|
exec | Out | |
boolean | Return Value | Import FBX onto Passed in Bindings** @InWorld World to import to @InSequence InSequence to import @InBindings InBindings to import @InImportFBXSettings Settings to control import. @InImportFileName Path to fbx file to import from @InPlayer Player to bind to |