BlueprintAPI > BlueprintAPI/EditorScripting > BlueprintAPI/EditorScripting/SequencerTools > BlueprintAPI/EditorScripting/SequencerTools/Animation
- Export Passed in Binding as an Anim Seqquence. *
- @InWorld World to export
- @InSequence Sequence to export
- @AnimSequence The AnimSequence to save into.
- @ExportOption The export options for the sequence.
- @InBinding Binding to export that has a skelmesh component on it
- @InAnimSequenceFilename File to create
- @bCreateLink If true will create a link between the animation sequence and the level sequence
Target is Sequencer Tools Function Library
Inputs
Type | Name | Description |
---|---|---|
exec | In | |
object | World | |
object | Sequence | |
object | Anim Sequence | |
object | Export Option | |
struct | Binding | |
boolean | Create Link |
Outputs
Type | Name | Description |
---|---|---|
exec | Out | |
boolean | Return Value | Export Passed in Binding as an Anim Seqquence.** @InWorld World to export @InSequence Sequence to export @AnimSequence The AnimSequence to save into. @ExportOption The export options for the sequence. @InBinding Binding to export that has a skelmesh component on it @InAnimSequenceFilename File to create* @bCreateLink If true will create a link between the animation sequence and the level sequence |