Unreal Engine Blueprint API Reference > Editor Scripting > Sequencer Tools > Animation
Create a quick binding to an actor's member method to be used in an event sequence.
Target is Sequencer Tools Function Library
Inputs
Type | Name | Description |
---|---|---|
exec | In | |
object | In Sequence | |
object | In Object | |
string | In Function Name | Name of the method, as it is displayed in the Blueprint Editor. eg. "Set Actor Scale 3D" |
boolean | Call in Editor | Should the event be callable in editor. |
Outputs
Type | Name | Description |
---|---|---|
exec | Out | |
struct | Return Value | The created binding. |