Unreal Engine Blueprint API Reference > Editor Scripting > Level Utility
Create an actor and place it in the world editor. The Actor can be created from a Factory, Archetype, Blueprint, Class or an Asset. The actor will be created in the current level and will be selected.
Target is Editor Actor Subsystem
Inputs
Type | Name | Description |
---|---|---|
exec | In | |
object | Target | |
object | Object to Use | Asset to attempt to use for an actor to place. |
vector | Location | Location of the new actor. |
rotator | Rotation | |
boolean | Transient |
Outputs
Type | Name | Description |
---|---|---|
exec | Out | |
object | Return Value | The created actor. |