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Unreal Engine Blueprint API Reference > Editor Scripting > Level Utility
Clear the current world editor selection and select the provided actors. Exclude actor that are pending kill, in PIE, PreviewEditor, ...
Target is Editor Actor Subsystem
Inputs
Type | Name | Description |
---|---|---|
exec | In | |
object | Target | |
object | Actors to Select | Actor that should be selected in the world editor. |
Outputs
Type | Name | Description |
---|---|---|
exec | Out |