Unreal Engine Blueprint API Reference > Editor Scripting > Level Utility
Sets a level's visibility in the editor. More efficient than SetLevelsVisibility when changing the visibility of multiple levels simultaneously.
Target is Editor Level Utils
Inputs
Type | Name | Description |
---|---|---|
exec | In | |
object | Levels | The levels to modify. |
boolean | Should be Visible | The level's new visibility state for each level. |
boolean | Force Layers Visible | If true and the level is visible, force the level's layers to be visible. |
enum | Modify Mode | ELevelVisibilityDirtyMode mode value. |
Outputs
Type | Name | Description |
---|---|---|
exec | Out |