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BlueprintAPI > BlueprintAPI/EditorScripting > BlueprintAPI/EditorScripting/LevelUtility
Sets the world transform of the given component, if possible.
Target is Editor Actor Subsystem
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| object | Target | |
| object | In Scene Component | |
| transform | In World Transform |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out | |
| boolean | Return Value | false if the world transform could not be set. |