Unreal Engine Blueprint API Reference > Editor Scripting > Editor Loading And Saving
Saves the specified map, returning true on success.
Target is Editor Loading and Saving Utils
Inputs
Type | Name | Description |
---|---|---|
exec | In | |
object | World | The world to save. |
string | Asset Path | The valid content directory path and name for the asset. E.g "/Game/MyMap" |
Outputs
Type | Name | Description |
---|---|---|
exec | Out | |
boolean | Return Value | true if the map was saved successfully. |