Unreal Engine Blueprint API Reference > Editor Scripting > Datasmith
Open an existing DatasmithScene asset file from disk.
Target is Datasmith Scene Element
Inputs
Type | Name | Description |
---|---|---|
exec | In | |
string | Asset Path | Path of the DFatasmithScene asset (eg. "/Game/MyAsset") |
Outputs
Type | Name | Description |
---|---|---|
exec | Out | |
object | Return Value | The opened DatasmithScene, that can be modified and can be reimported. |