Unreal Engine Blueprint API Reference > Editor Scripting > Dataprep
Build a proxy mesh actor that can replace a set of mesh actors.
Target is Static Mesh Editor Subsystem
Inputs
Type | Name | Description |
---|---|---|
exec | In | |
object | Target | |
object | Actors to Merge | List of actors to build a proxy for. |
struct | Merge Options |
Outputs
Type | Name | Description |
---|---|---|
exec | Out | |
object | Out Merged Actor | generated actor if requested |
boolean | Return Value | Success of the proxy creation |