Unreal Engine Blueprint API Reference > Editor Scripting > Dataprep
Replace in the level all Actors provided with a new actor of type ActorClass. Destroy all Actors provided.
Target is Editor Actor Subsystem
Inputs
Type | Name | Description |
---|---|---|
exec | In | |
object | Target | |
object | Actors | List of Actors to replace. |
class | Actor Class | Class/Blueprint of the new actor that will be spawn. |
string | Static Mesh Package Path | If the list contains Brushes and it is requested to change them to StaticMesh, StaticMeshPackagePath is the package path to where the StaticMesh will be created. ie. /Game/MyFolder/ |
Outputs
Type | Name | Description |
---|---|---|
exec | Out | |
object | Return Value |