Unreal Engine Blueprint API Reference > Editor Scripting > Asset Tools
Creates an asset with the specified name, path, and factory
Target is Asset Tools
Inputs
Type | Name | Description |
---|---|---|
exec | In | |
object | Target | |
string | Asset Name | the name of the new asset |
string | Package Path | the package that will contain the new asset |
class | Asset Class | the class of the new asset |
object | Factory | the factory that will build the new asset |
name | Calling Context | optional name of the module or method calling CreateAsset() - this is passed to the factory |
Outputs
Type | Name | Description |
---|---|---|
exec | Out | |
object | Return Value | the new asset or NULL if it fails |