BlueprintAPI > BlueprintAPI/Development > BlueprintAPI/Development/Editor
Gets information about the camera position for the primary level editor viewport. In non-editor builds, these will be zeroed In the UnrealEd module instead of Level Editor as it uses FLevelEditorViewportClient which is in this module
Target is Unreal Editor Subsystem
Inputs
Type | Name | Description |
---|---|---|
object | Target |
Outputs
Type | Name | Description |
---|---|---|
vector | Camera Location | (out) Current location of the level editing viewport camera, or zero if none found |
rotator | Camera Rotation | (out) Current rotation of the level editing viewport camera, or zero if none found |
boolean | Return Value | Whether or not we were able to get a camera for a level editing viewport |