Unreal Engine Blueprint API Reference > Development > Editor
Attempts to find the actor specified by PathToActor in the current editor world
Target is Editor Utility Library
Inputs
Type | Name | Description |
---|---|---|
object | Target | |
string | Path to Actor | The path to the actor (e.g. PersistentLevel.PlayerStart) |
Outputs
Type | Name | Description |
---|---|---|
object | Return Value | A reference to the actor, or none if it wasn't found |