Unreal Engine Blueprint API Reference > Datasmith > Element
Set the path name of the StaticMesh that the actor is using It can be either a package path to refer to an existing mesh or a mesh name to refer to a MeshElement in the DatasmithScene
Target is Datasmith Mesh Actor Element
Inputs
Type | Name | Description |
---|---|---|
exec | In | |
object | Target | |
string | In Static Mesh Name |
Outputs
Type | Name | Description |
---|---|---|
exec | Out |