Unreal Engine Blueprint API Reference > Data Registry
Attempts to get cached structure data stored in a DataRegistry, modifying OutItem if the item is available (EXPERIMENTAL) this version has an output param and enum result
Target is Data Registry Subsystem
Inputs
Type | Name | Description |
---|---|---|
exec | In | |
struct | Item Id | Item identifier to lookup in cache |
Outputs
Type | Name | Description |
---|---|---|
exec | Found | Found the row successfully. |
exec | Not Found | Failed to find the row. |
wildcard | Out Item | This must be the same type as the registry, if the item is found this will be filled in with the found data |