Unreal Engine Blueprint API Reference > DMX
Gets the FName for a FDMXAttributeName, since structs can't have UFUCNTIONS to create a getter
Target is DMXSubsystem
Inputs
Type | Name | Description |
---|---|---|
exec | In | |
object | Target | |
struct | Attribute Name | the struct we want to grab the name from |
Outputs
Type | Name | Description |
---|---|---|
exec | Out | |
name | Return Value | FName the name of the AttributeName |