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Unreal Engine Blueprint API Reference > DMX
Gets the FName of an Attribute Name.
Target is DMXSubsystem
Inputs
Type | Name | Description |
---|---|---|
exec | In | |
object | Target | |
struct | Attribute Name | The Attribute Name struct. |
Outputs
Type | Name | Description |
---|---|---|
exec | Out | |
name | Return Value | The name of the Attribute |