Unreal Engine Blueprint API Reference > Custom Attributes
Get string type attribute value.
Target is Skeletal Mesh Component
Inputs
Type | Name | Description |
---|---|---|
exec | In | |
object | Target | |
name | Bone Name | Name of the bone to retrieve try and retrieve the attribute from |
name | Attribute Name | Name of the attribute to retrieve |
string | Out Value | (reference) Retrieved attribute value if found, otherwise is set to DefaultValue |
enum | Lookup Type | Determines how the attribute is retrieved from the specified BoneName (see ECustomBoneAttributeLookup) |
Outputs
Type | Name | Description |
---|---|---|
exec | Out | |
boolean | Return Value | Whether or not the atttribute was successfully retrieved |