Unreal Engine Blueprint API Reference > Composure > Compositing Pass
, meta = (BlueprintProtected = "true")
Target is Compositing Element Pass
Inputs
Type | Name | Description |
---|---|---|
exec | In | |
object | Target | |
real | Render Scale |
Outputs
Type | Name | Description |
---|---|---|
exec | Out | |
object | Return Value | , meta = (BlueprintProtected = "true") |