Unreal Engine Blueprint API Reference > Components > Timeline
Jump to a position in the timeline.
Target is Timeline Component
Inputs
Type | Name | Description |
---|---|---|
exec | In | |
object | Target | |
real | New Position | |
boolean | Fire Events | If true, event functions that are between current position and new playback position will fire. |
boolean | Fire Update | If true, the update output exec will fire after setting the new playback position. |
Outputs
Type | Name | Description |
---|---|---|
exec | Out |