Unreal Engine Blueprint API Reference > Components > Sphere
Change the sphere radius. This is the unscaled radius, before component scale is applied.
Target is Sphere Collision
Inputs
Type | Name | Description |
---|---|---|
exec | In | |
object | Target | |
real | In Sphere Radius | |
boolean | Update Overlaps |
Outputs
Type | Name | Description |
---|---|---|
exec | Out |