Unreal Engine Blueprint API Reference > Components > Skinned Mesh
Transform a location/rotation from world space to bone relative space. This is handy if you know the location in world space for a bone attachment, as AttachComponent takes location/rotation in bone-relative space.
Target is Skinned Mesh Component
Inputs
Type | Name | Description |
---|---|---|
object | Target | |
name | Bone Name | Name of bone |
vector | In Position | Input position |
rotator | In Rotation | Input rotation |
Outputs
Type | Name | Description |
---|---|---|
vector | Out Position | (out) Transformed position |
rotator | Out Rotation | (out) Transformed rotation |