BlueprintAPI > BlueprintAPI/Components > BlueprintAPI/Components/SkinnedMesh
Transform a location/rotation in bone relative space to world space.
Target is Skinned Mesh Component
Inputs
Type | Name | Description |
---|---|---|
exec | In | |
object | Target | |
name | Bone Name | Name of bone |
vector | In Position | Input position |
rotator | In Rotation | Input rotation |
Outputs
Type | Name | Description |
---|---|---|
exec | Out | |
vector | Out Position | (out) Transformed position |
rotator | Out Rotation | (out) Transformed rotation |