BlueprintAPI > BlueprintAPI/Components > BlueprintAPI/Components/SkinnedMesh
Allows hiding of a particular material (by ID) on this instance of a SkeletalMesh.
Target is Skinned Mesh Component
Inputs
Type | Name | Description |
---|---|---|
exec | In | |
object | Target | |
integer | Material ID | Index of the material show/hide |
integer | Section Index | |
boolean | Show | True to show the material, false to hide it |
integer | LODIndex | Index of the LOD to modify material visibility within |
Outputs
Type | Name | Description |
---|---|---|
exec | Out |