Unreal Engine Blueprint API Reference > Components > Skinned Mesh
Override the Physics Asset of the mesh. It uses SkeletalMesh.PhysicsAsset, but if you'd like to override use this function
Target is Skinned Mesh Component
Inputs
Type | Name | Description |
---|---|---|
exec | In | |
object | Target | |
object | New Physics Asset | New PhysicsAsset |
boolean | Force Re Init | Force reinitialize |
Outputs
Type | Name | Description |
---|---|---|
exec | Out |