BlueprintAPI > BlueprintAPI/Components > BlueprintAPI/Components/SkinnedMesh
Get delta transform from reference pose based on BaseNode. This uses last frame up-to-date transform, so it will have a frame delay if you use this info in the AnimGraph
Target is Skinned Mesh Component
Inputs
Type | Name | Description |
---|---|---|
object | Target | |
name | Bone Name | Name of the bone |
name | Base Name | Name of the base bone - if none, it will use parent as a base |
Outputs
Type | Name | Description |
---|---|---|
transform | Return Value | the delta transform from refpose in that given space (BaseName) |