Unreal Engine Blueprint API Reference > Components > Skinned Mesh
Find the index of bone by name. Looks in the current SkeletalMesh being used by this SkeletalMeshComponent.
Target is Skinned Mesh Component
Inputs
Type | Name | Description |
---|---|---|
object | Target | |
name | Bone Name | Name of bone to look up |
Outputs
Type | Name | Description |
---|---|---|
integer | Return Value | Index of the named bone in the current SkeletalMesh. Will return INDEX_NONE if bone not found. |