BlueprintAPI > BlueprintAPI/Components > BlueprintAPI/Components/SkinnedMesh
Tests if BoneName is child of (or equal to) ParentBoneName.
Target is Skinned Mesh Component
Inputs
Type | Name | Description |
---|---|---|
object | Target | |
name | Bone Name | Name of the bone |
name | Parent Bone Name |
Outputs
Type | Name | Description |
---|---|---|
boolean | Return Value | true if child (strictly, not same). false otherwise Note - will return false if ChildBoneIndex is the same as ParentBoneIndex ie. must be strictly a child. |