Unreal Engine Blueprint API Reference > Components > Skeletal Mesh
Informs any active anim instances (main instance, linked instances, post instance) that a dynamics reset is required for example if a teleport occurs.
Target is Skeletal Mesh Component
Inputs
Type | Name | Description |
---|---|---|
exec | In | |
object | Target | |
enum | In Teleport Type |
Outputs
Type | Name | Description |
---|---|---|
exec | Out |