BlueprintAPI > BlueprintAPI/Components > BlueprintAPI/Components/SkeletalMesh > BlueprintAPI/Components/SkeletalMesh/AnimationBlueprintLinking
Runs through all nodes, attempting to find linked instance by name/tag, then sets the class of each node if the tag matches
Target is Skeletal Mesh Component
Inputs
Type | Name | Description |
---|---|---|
exec | In | |
object | Target | |
name | In Tag | |
class | In Class |
Outputs
Type | Name | Description |
---|---|---|
exec | Out |